Hanit Galili (hanit_g++at++netvision.net.il)
Sun, 28 Nov 1999 16:04:57 +0200
I know that when multiprocessing, the culling process has it's own copy
of the tree.
But which tree???
Let's say that I'm loading 3 databases, and have 3 channels - one for
each graphic pipe. Lets say that each channel points in it's scene to only
one of the databases, will the Cull on each pipe have a copy of the BIG
tree (tree with the 3 databases) or only the part of the tree that the
channel uses?
From what I've tested the cull has a copy of the BIG tree.
Am I correct?
When exactly is the tree copied to the cull?
If I'm correct - is there a way that I can reduce this big waste of
memory? (because if this is correct and lets say that the size of each
database is approximately n I have 12n (3 for the app and 3 for each
Cull) instead of 6n (3 for the app and 1 for each Cull).
thanks,
hanit.
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