Devrim Erdem (devrim++at++infotron-tr.com)
Fri, 26 Nov 1999 11:57:37 -0500
Hi,
What is the advantage of the OpenGL method to the geoset approach ? It is possible to
recompute the vertices of the geoset each frame. Is it that gl calls will skip the culling phase ?
Regards,
--
/*===============================================
M. Devrim Erdem devrim++at++infotron-tr.com
Simulation Software Development
info(+)TRON, Turkey
Tel: +90 216 4921002
Fax: +90 216 3432132
http://www.infotron-tr.com
http://abone.turk.net/mderdem
===============================================*/
It sounds like what you probably want to do is to
use a callback in the
DRAW process to draw your particles (using your old OpenGL code) rather
than creating a geoset. Try something like this:
Hi,
What is the advantage of the OpenGL method to the geoset approach ?
It is possible to
recompute the vertices of the geoset each frame. Is it that gl calls
will skip the culling phase ?
Regards,
--
/*===============================================
M. Devrim Erdem devrim++at++infotron-tr.com
Simulation Software Development
info(+)TRON, Turkey
Tel: +90 216 4921002
Fax: +90 216 3432132
Http://www.infotron-tr.com
Http://abone.turk.net/mderdem
===============================================*/
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