Particle System

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Dimitris Christopoulos (christop++at++fhw.gr)
Thu, 25 Nov 1999 05:49:22 -0800


Hi
I am quite new to performer, until now I have only used Opengl for
my graphics programming.
I want to port a particle system application that I have written in
Opengl to performer and I am
not quite sure how to do this.
The problem is that my particles are represented as points, each
particle has its own path
and is independent of the others. In Opengl I just compute the new
position of all the particles,
do a loop through all particles and draw them as lines from the previous
position to the current.
Now how do I store this kind of dynamic data in a Geoset. I could modify
at ech frame the
coordinate values of a geoset directly but I dont know how efficient
this would be for 4000 particles,
which are displayed at each frame.
Please Help

Thanks in Advance
Dimi


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