Angus Dorbie (dorbie++at++sgi.com)
Mon, 22 Nov 1999 11:09:42 -0800
The first thing a game developer will do with the output from the tool
is throw a lot of the redundant information away and convert to some
simple efficient game engine specific representation. In other words
you'd be a long way away from improving the game models even if you had
a copy of MultiGen, GameGen or Creator. You'd likely need some MPS
custom conversion code and knowledge of what their process could cope
with in the conversion and the game engine.
CHeers,ANgus.
Michael Zellhofer wrote:
>
> I`ve buyed the game Birth of the Federation and i want to make better
> looking 3D models.
> Someone toled me MPS have made the ships with multigen.
> I have *.hob files, gif grafics as texture, a color.lst, pallete.lst and
> texture.lst.
> You can download a ship with the hob`s and textures.
> http://members.tripod.de/bof/hob.zip (324KB)
> I hope you can tell me if MPS have made that 3D model with Multigen, or
> not.
>
> TH
> ( I`ve speak German too, and much better than English :)
>
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-- "Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill.Performer + OpenGL examples and tutors: http://www.dorbie.com/
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