Angus Dorbie (dorbie++at++sgi.com)
Tue, 16 Nov 1999 10:59:25 -0800
The shadow viewport and frustum are not dependent on the projection
frustum, however the field of view of a projective shadow is
constrained. You couldn't just add a point light source and expect it to
work, you'd have to have a spotlight.
Cheers,ANgus.
Athanasios Gaitatzes wrote:
>
> Hi there,
>
> I was wondering if shadows from pfLightSources possible in a CAVE
> environment where the FOV changes continuously? Has anybody ported the
> shadows.c example to work in a CAVE. The result I am getting is a dark
> scene with very low ambient lighting. Of course I have the FOV to a set
> value once and don't change it.
>
> Thank you.
> --
> Athanasios Gaitatzes (gaitat++at++fhw.gr)
> Virtual Reality Department
> Foundation of the Hellenic World
> 38 Poulopoulou St., Athens 11851, Greece
> Tel: +30 1 3422292 Fax: +30 1 3422272
>
> .+-·!S÷¬Løm¶YÿÃ,,'(>û(~Üïéz·è®g«ý+>s+,S?ìSwè¥êߢ¹?®È"r??vh§ê®zËlSwè¥êߢ¹?®·ª¹ë-²?om==
-- "Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill.Performer + OpenGL examples and tutors: http://www.dorbie.com/
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