Geoff Levner (g.levner++at++acsys.it)
Tue, 16 Nov 1999 13:32:48 +0100
> Anyway, after having overcome this hurdle I find that the tile moves nicely for
> a short distance. Then triangle shaped holes start appearing in the tile, the
> edges become ragged and the tile disappears. Why?
I seem to recall having had a similar problem when I was using the result of an ASD
query to update the position of a vehicle on the terrain. I believe I was feeding
the result of the query to a pfFCS node. It turns out the problem was not with the
ASD query, but with the pfFCS: the bounding box of a pfFCS is not automatically
recalculated when the position changes, so it was getting culled. The solution is to
either force the bounding box to be recomputed, or else use a pfDCS instead of a
pfFCS (which is what I did).
Hope that helps.
Geoff
-- Geoff Levner -- g.levner++at++acsys.it ACS Studio, via Aurelia 58, 00165 Roma, Italy tel. +39-063936331, fax +39-0639363317
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