Re: Maximum non-virtual clip texture size

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Mark Aubin (aubin++at++mustang.engr.sgi.com)
Mon, 15 Nov 1999 08:39:28 -0800 (PST)


Hi Kenavo,

The programmer's guide is correct and ClipGen v1.1 is wrong. The fix
is included in v1.2 which hasn't quite been released yet.

--Mark Aubin

On Nov 14, 3:29pm, performer wrote:
> Subject: Maximum non-virtual clip texture size
> Salut,
>
> 1) in the programmer's guide, we can read:
> "Although InfiniteReality supports cliptextures of virtual size up to
> 8Mx8M = 2^23x2^23 texels (i.e. 24 levels), the hardware is only capable of
> addressing a region of at most 32Kx32K = 2^15x2^15 texels (i.e. 16
> levels). By limiting the set of texture MIPMap levels, the cliptextures
> can be enlarged. A larger, virtual, cliptexture is defined just like a
> normal cliptexture, except that the size of the cliptexture can exceed the
> 32K X 32K maximum level size dictated by the hardware."
>
> 2) in clipgen V 1.1, we can choose the Clip Texture Size at 65536 x 65535
> (2^16) for a
> non-virtual cliptexture.
>
> What is the maximum non-virtual clip texture size?
>
> thank you
>
> kenavo
>-- End of excerpt from performer


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