Bryan Housel (bryan++at++DRAWCOMP.COM)
Wed, 03 Nov 1999 10:57:28 -0500
Since pfLightSource is derived from pfNode, can you explicitly set the
bounding regions so that the light doesn't get culled unless you are
outside its range?..
I am not sure if this would work, but we encounted a similar problem
using Optimizer, and that was how we solved it..
Bryan
-- DRaW Computing Associates, Inc. http://www.drawcomp.com OpenWorlds VRML C++ toolkit http://www.openworlds.com
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