Mason D. Menninger (mason++at++praxis.jsc.nasa.gov)
Tue, 26 Oct 1999 17:09:50 -0500 (CDT)
The answer is probably scene specific, so here's a little
info about what I'm dealing with. I typically have a few
very large textures (1024x1024 to 256x256) that include
alpha. There are usually three or four of these textures
placed on the same number of tiles that are essentially
co-planer. There are a few bits of geometry here and
there but the tiles compose the bulk of the scene.
So what kind of damage am I doing if I choose to use
the alpha channel in this manner?
-Mason
mason++at++praxis.jsc.nasa.gov
This archive was generated by hypermail 2.0b2 on Tue Oct 26 1999 - 15:10:09 PDT