Sylvain Mayer (mayer++at++CAE.CA)
Wed, 20 Oct 1999 17:39:07 -0400
> Hello everyone,
>
> I have a problem that I need an answer to quick. I have a post
> traversal draw callback near the top of my scene graph that does some opengl
> drawing that needs to be done after everything in the scene graph has been
> drawn. It seems that the callback is called BEFORE everything in the scene
> is draw. I'm not sure why this is happening. Anyone have any ideas??? TIA.
How many channels do you have? From the little information you sent, it seams
to me like you have something else rendering after your channel (perhaps another
channel), or your callback initialisation is mixed up.
regards, Sylvain
________________________________________
Sylvain Mayer, 3D Graphics Developer
Graphics Simulation Technology
Display Eng. & Special Projects
CAE Electronics Ltd. (http://www.cae.ca)
mailto:mayer++at++cae.ca
Tel: (514) 341-6780 Ext: 3065
Fax: (514) 734-5618
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