Re: Texture Resize

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Angus Dorbie (dorbie++at++sgi.com)
Tue, 19 Oct 1999 13:02:09 -0700


You need to create a smaller texture.

You could limit the minimum LOD if the SGIS_texture_lod extension is
available and subload to level 1 and below if you are MIP mapping. That
won't reduce texture memory useage though. The call is glTexParameter.

CHeers,ANgus.

Devrim Erdem wrote:
>
> Hi,
>
> I use pfSubloadTex to build a texture dynamically from frame buffer
> on my Max Impact. As far as I have experimented the texture size
> is determined by the base texture. I need to resize the texture to halfsize
> at runtime. How could this be done ?
>
> --
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