Angus Dorbie (dorbie++at++sgi.com)
Mon, 18 Oct 1999 12:15:48 -0700
The one fix which is not high on our list of priorities is double
precision texture coordinates, and infact the real hardware issue is
clipping interpolation precision. The feedback so far is that this can
be handled using the above methods, but things like jello impose more
serious performance constraints when the workarounds are in place.
It would help to understand what your specific problems are and what
you'd most like to see fixed. Feedback from anyone else on the list who
uses clip textures is very welcome. Please send any feedback direct to
me.
Cheers,ANgus.
Wayne Erchak wrote:
>
> Is SGI planning to implement double precision texture coordinates to eliminate
> all of the precision hacks and limitations of large cliptextures?
>
> --
> Wayne Erchak
> Naval Air Warfare Center
> wayne++at++setd-ctl.nawcad.navy.mil
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This archive was generated by hypermail 2.0b2 on Mon Oct 18 1999 - 12:16:15 PDT