PBuffer

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Devrim Erdem (devrim++at++infotron-tr.com)
Mon, 18 Oct 1999 15:51:45 +0300


Hi,

I have a pf application in which I use pfSubloadTex to build a texture from
the frame buffer of a channel. I need to render the output of the channel offscreen.
I have set the flag for PBUFFER for the second window in which I have placed
the channel. As a result the windows is invisible as expected but the texture is
incorrect.

What modification do I need to do to get pfSubloadTex working in a channel
which is in PBUFFER window ?

My app. is based on Vega with Performer calls running pf 2.2.4 eoe and 2.2
dev on Max. Impact.

Regards,

--
/*===============================================
M. Devrim Erdem            devrim++at++infotron-tr.com
                  Simulation Software Development
                              info(+)TRON, Turkey
Tel: +90 216 4921002
Fax: +90 216 3432132
http://www.infotron-tr.com
http://abone.turk.net/mderdem
===============================================*/

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