GangSwap functionarity in OpenGL-based code on RE2

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Performer-ML (wryperf++at++such.dst.nk-exa.co.jp)
Fri, 15 Oct 1999 16:19:09 +0900


Hi all,

Although this might be an off-Performer topic, I believe someone in this ML
can help me...

One of our customers is using Onyx/RE2-3pipes system and they use Performer
as its API.
Currently, they are planning to use OpenGL directly, but manpage says...

  man glXSwapBuffers
  MACHINE DEPENDENCIES
       Gang swap (multipipe synchronized buffer swaps) is not supported on
       RealityEngine, RealityEngine2, and VTX systems. This will be fixed in a
       future release.

The combination of Performer/GangSwap(SwapReady) works fine now.

Are there any proper way to use GangSwap on OpenGL/RE2 like Performer ?
or
How does Performer realize it properly ?

Any help will be greatly appreciated !

Thank you,

--
M.Y.

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