Re: Dynamic Texture

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Devrim Erdem (devrim++at++infotron-tr.com)
Mon, 11 Oct 1999 21:23:40 +0300


Angus Dorbie wrote:

> Do you mean for readback or are you trying to avoid readback? The latter
> is implemented more like rendering to texture IMHO because you don't
> actually have the image in the framebuffer.

For readback. But I wasn't aware of directly rendering to texture possibility.
How can I directly render to texture if so ? What is the advantage ? Speed ?
pfSubloadTex looks fast but I haven't tested it in a realtime app yet.

>
>
> Cheers,Angus.
>
> Devrim Erdem wrote:
> >
> > Hi,
> >
> > How can I query the capability to use Framebuffer as a texture source
> > ?
> >
> > --
> > /*===============================================
> > M. Devrim Erdem devrim++at++infotron-tr.com
> > Senior Engineer
> > Simulation Software Development
> > info(+)TRON, Turkey
> > Tel:+90 216 4921002
> > Fax:+90 216 3432132
> > http://www.infotron-tr.com
> > http://abone.turk.net/mderdem
> > ===============================================*/
> >
> >
>
> --
> "One of the best-known folk theorems of software engineering is that
> 60% to 75% of conventional software projects are either never
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> Eric S. Raymond - The Cathedral and The Bazaar
>
> For advanced 3D graphics Performer + OpenGL based examples and tutors:
> http://www.dorbie.com/

--
/*===============================================
M. Devrim Erdem            devrim++at++infotron-tr.com
                                  Senior Engineer
                  Simulation Software Development
                              info(+)TRON, Turkey
Tel:+90 216 4921002
Fax:+90 216 3432132
http://www.infotron-tr.com
http://abone.turk.net/mderdem
===============================================*/

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