Uwe Woessner (woessner++at++hlrs.de)
Wed, 06 Oct 1999 08:00:28 +0200
We have a problem with textured strings.
If you load a pfFont with PFDFONT_TEXTURED,
it depends on the Order in the Scenegraph, whether the string is visible
or not.
I attached a little example to this mail, it should show a Text __in
front__
of a rotating cube but what you will see is, that the text is hidden by
the Cube.
You will need the font file Helvetica.bw to test it.
You will see the correct Image, if you swap the two lines
pfAddChild(scene, textDCS);
pfAddChild(scene, rotateDCS);
or switch to PFDFONT_FILLED,
then everything is fine.
Can anybody tell me, if I am wrong, this is a bug, or it is a missing
feature?
Regards,
Uwe
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