pfAddMPClipTexture in APP only AND pfTexLoad read size

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Stephen Maher (maher++at++emsh.gsfc.nasa.gov)
Fri, 1 Oct 1999 11:48:36 -0400


Hi,

Two unrelated questions:

#1

Is it valid to call pfAddMPClipTexture() in a non-APP process (DBASE)?

When I call it (well, I'm actually calling
pfuAddMPClipTexturesToPipes()), in APP, things are fine. When I call
it in DBASE (same cliptexture, etc.) I get

"pfGetMPClipTextureMaster() NULL pfMPClipTexture*"

#2

I'm trying to get my pfApp to utilize some striped disks more
effectively. Can some pfImplementer tell me if pfTexLoad reads images
in nice big chunks or stripe-under-utilizing small chunks?

Thanks!

Steve

-- 
stephen.maher++at++gsfc.nasa.gov (301) 286-3368  fax:(301) 286-1776
http://holodeck.gsfc.nasa.gov/vr/vr.html
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NASA Goddard Space Flight Center

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