Angus Dorbie (dorbie++at++sgi.com)
Wed, 22 Sep 1999 14:06:40 -0700
Yes they are completely disconnected entities, and the alignment of the
window & viewport to match the video position in the .cmb is what does
the trick. The exception to prove the rule being when you try to use DVR
and must use the video channel object to match the viewport resize to
the video magnification all frame synchronous ofcourse. That's probably
more advanced than you need to get initially, but it's not that tricky.
Some stereo is special in that some applications use quad buffered
stereo so the viewports actually overlap in the framebuffer and one
video channel outputs both buffers sequentially but it sounds like you
have multiple video channels for stereo so you don't need to worry about
this.
Cheers,Angus.
--
"One of the best-known folk theorems of software engineering is that
60% to 75% of conventional software projects are either never
completed or rejected by their intended users. If that range is
anywhere near true (and I've never met a manager of any experience
who disputes it) then more projects than not are being aimed at goals
which are either (a) not realistically attainable, or (b) just plain
wrong."
Eric S. Raymond - The Cathedral and The Bazaar
For advanced 3D graphics Performer + OpenGL based examples and tutors:
http://www.dorbie.com/
This archive was generated by hypermail 2.0b2 on Wed Sep 22 1999 - 14:06:51 PDT