Angus Dorbie (dorbie++at++sgi.com)
Wed, 08 Sep 1999 22:16:09 -0700
Cheers,Angus.
> vsmsa wrote:
>
> I use VEGA/Performer on IR 3 pipe.
> I notice texture shaking on my BDD.
>
> The first reason is that my BDD is too large, so I made tiles of
> 22000m x13000 m and I use dynamic object with the offset option of
> object panel on Lynx.
>
> My polygons always shake, but it's better.
> But if I choose a polygone with low coord., I notice that it's the
> texture which shakes.
> I read the manual pages about texture and detail texture, with a
> maximum of 11 levels. I respect this.
>
> Do you know some other reasons ?
>
> Yoel HALLAKOUN
> VSM sa
--
"One of the best-known folk theorems of software engineering is that
60% to 75% of conventional software projects are either never
completed or rejected by their intended users. If that range is
anywhere near true (and I've never met a manager of any experience
who disputes it) then more projects than not are being aimed at goals
which are either (a) not realistically attainable, or (b) just plain
wrong."
Eric S. Raymond - The Cathedral and The Bazaar
For advanced 3D graphics Performer + OpenGL based examples and tutors:
http://www.dorbie.com/
This archive was generated by hypermail 2.0b2 on Wed Sep 08 1999 - 22:16:20 PDT