Angus Dorbie (dorbie++at++sgi.com)
Thu, 02 Sep 1999 17:48:59 -0700
You could try using pfGLOverride to work around this.
Cheers,Angus.
C.Mayer++at++CENIT.DE wrote:
>
> Hi,
>
> I have a program which uses a GL_STENCIL_TEST to decide which pixels are
> drawn. This program works fine on a Octane but when I run it on a Onyx it
> seems like the stencil buffer is also used by the draw process.
>
> InitMask()
> ...
> glEnable(GL_STENCIL_TEST);
> pfClear(PFCL_COLOR | PFCL_DEPTH | PFCL_MSDEPTH);
> glStencilFunc(GL_EQUAL, 0x1);
> pfDraw();
>
> ...
>
> Thanks for all hints
>
> Chris
>
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--
"One of the best-known folk theorems of software engineering is that
60% to 75% of conventional software projects are either never
completed or rejected by their intended users. If that range is
anywhere near true (and I've never met a manager of any experience
who disputes it) then more projects than not are being aimed at goals
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wrong."
Eric S. Raymond - The Cathedral and The Bazaar
For advanced 3D graphics Performer + OpenGL based examples and tutors:
http://www.dorbie.com/
This archive was generated by hypermail 2.0b2 on Thu Sep 02 1999 - 17:49:05 PDT