C.Mayer++at++CENIT.DE
Thu, 2 Sep 1999 18:34:51 +0200
I have a program which uses a GL_STENCIL_TEST to decide which pixels are
drawn. This program works fine on a Octane but when I run it on a Onyx it
seems like the stencil buffer is also used by the draw process.
InitMask()
...
glEnable(GL_STENCIL_TEST);
pfClear(PFCL_COLOR | PFCL_DEPTH | PFCL_MSDEPTH);
glStencilFunc(GL_EQUAL, 0x1);
pfDraw();
...
Thanks for all hints
Chris
This archive was generated by hypermail 2.0b2 on Thu Sep 02 1999 - 09:34:57 PDT