DAS (dslayton++at++d-a-s.com)
Wed, 01 Sep 1999 19:19:43 -0400
Job Description:
Research, design, and implement cutting edge 3D graphics algorithms for
dynamic level-of-detail utilizing OpenGL and Direct3D. This will include
tessellation, deformation, simplification, and texturing of an arbitrary
triangle mesh in real-time. The target platforms will include
OpenGL/Performer/Vega on SGIs and DirectX/OpenGL/Vega on PCs.
Job Requirements:
Must have a strong OO C++ background and good problem solving skills.
Real-time 3D graphics experience in OpenGL and/or immediate mode DirectX is
strongly desired. Performer, Vega, or OpenGVS experience is a plus. The
ability to work well in a structured team environment and produce clean,
well documented code is very important. Game development experience is also
a big plus. The ability to obtain a security clearance is required.
Please send your resume and salary requirements to jobs++at++d-a-s.com,
fax them to (703)425-2204 or snail mail them to
VR Developer Recruiting
Dynamic Animation Systems, Inc.
6035 Burke Centre Parkway
Suite 200
Burke, VA 22015
Thanks!
-- ##################################################################### ! ! ! David A. Slayton Dynamic Animation Systems, Inc. ! ! Senior Vice President 6035 Burke Centre Parkway ! ! Suite 200 ! ! Burke, VA 22015 ! ! mailto:dslayton++at++d-a-s.com (703)503-0500 ! ! http://www.d-a-s.com/ (703)425-2204 (FAX) ! ! ! ! "Dedicated to the development of distributed interactive and ! ! immersive virtual reality applications." ! ! ! #####################################################################
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