DMPbuffers on 320?

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DANIEL BASS (daniel++at++aaicorp.com)
Tue, 31 Aug 1999 16:38:20 -0400


I have a Performer application running on an O2 which uses a DMPbuffer as an intermediate
texture map (i.e. first pass renders into the buffer, second pass uses the buffer as a texture map).
Because of the shared memory architecture I can do this without a pixel copy.

Can the same thing be done on the 320?

Thanks,

--daniel


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