Chris Malley (cmalley++at++aspen.evt.com)
Thu, 19 Aug 1999 09:10:09 -0600
First, has anyone managed to make movietex.c work with DIVO?
I've had no luck...
Next is the code snippet from movietext.c that I don't understand.
If someone can explain what's going on here, I'd appreciate it.
Note that there is no man page for pfTexLoadVal() and PFTEX_SOURCE_VIDEO
is (IMHO) poorly described in the pfTexLoadMode() man page.
Does this code cause the texture to be fed directly from the VL path?
Do things like vlDMBufferGetValid() happen automatically?
pfTexLoadMode(Shared->vtex, PFTEX_LOAD_SOURCE, PFTEX_SOURCE_VIDEO);
pfTexLoadVal(Shared->vtex, PFTEX_LOAD_VIDEO_VLSERVER,
(void*)Shared->svr);
pfTexLoadVal(Shared->vtex, PFTEX_LOAD_VIDEO_VLPATH,
(void*)Shared->path);
pfTexLoadVal(Shared->vtex, PFTEX_LOAD_VIDEO_VLDRAIN,
(void*)Shared->drn);
Finally, is the approach used by movietex.c the optimal (or only) way to
do Pf video texturing with DIVO? There is mention in the pfTexLoadMode
man page that glXMakeCurrentReadSGI() must be called every frame
in the drawing process to reset the OpenGL read source. Is this true?
What if my application doesn't allow this? Am I out of luck?
Thanks for your help,
-Chris
-- RT-SET Broadcast Graphics Division Voice : 303-465-1556 x119 100 Technology Drive, Suite 100 FAX : 303-465-2012 Broomfield, CO 80021 Web : http://www.rtset.com
This archive was generated by hypermail 2.0b2 on Thu Aug 19 1999 - 08:10:14 PDT