Angus Dorbie (dorbie++at++sgi.com)
Fri, 13 Aug 1999 15:20:40 -0700
Don't do that :-)
MPU is really a boot strap for applications which DON'T use Performer.
It is the child of Patrick Bouchaud to help the non-Performer world.
Performer has it's own transparent support for multi-processing and
multipipe rendering. You simply configure your open pipe use the other
pipes display.
Cheers,ANgus.
Daniel F Johnston wrote:
>
> Hi group!
>
> Has anyone tried to use Performer and MPU (Multi Pipe Utility) together?
>
> I would like to achieve the retain the good quality stereo viewing, the
> ASCII
> configuration file, and the ability to move from screen to wall to CAVE
> - all
> of which comes from MPU with the high performance rendering of
> Performer.
>
> The problem is that a lot of functionality overlaps betwee the two APIs
> (shared
> memory, channels, windows, etc.)
>
> Has anyone got a working example to show how to spit the essential
> high-speed
> parts of Performer out of the API and add them to MPU? I have tried
> with a
> simple Performer program (simple.C) but its not working yet. I have the
> source
> for MPU 1.1 and could try to add MPU functionality to my Performer apps.
>
> Any existion code? Any other Ideas?
>
> Thanks!
>
> B.T.Y.
> My lab system - ONYX2 Deskside with IR and 1RM, 10x8 wall
> VETC - 4 pipe/3 rack IR Monster, IR2 pipes with 4 RMs per pipe, CAVE,
> 24x8 wall, etc
>
> --
> ___|__ |
> / | \ ||\ Daniel (Dan) Johnston
> /___|___\ || \ Dan.Johnston++at++nrc.ca
> _____|____ || \ National Research Council of Canada, London, ON
> | | | || \ Integrated Manufacturing Technologies Institute
> \___| | | ||____\ Tel: (519) 430-7081 Fax: (519) 430-7090
> \_o_\___|____|_|______\_ Inst: http://www.nrc.ca/imti
> \ o / These opinions are my own! Not those of NRC.
> \________________/ Virtual Reality:
> http://www.nrc.ca/imti/english/london/vetc/about_e.html
> More Tall Ships - Fewer Computers!
>
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--
"One of the best-known folk theorems of software engineering is that
60% to 75% of conventional software projects are either never
completed or rejected by their intended users. If that range is
anywhere near true (and I've never met a manager of any experience
who disputes it) then more projects than not are being aimed at goals
which are either (a) not realistically attainable, or (b) just plain
wrong."
Eric S. Raymond - The Cathedral and The Bazaar
For advanced 3D graphics Performer + OpenGL based examples and tutors:
http://www.dorbie.com/
This archive was generated by hypermail 2.0b2 on Fri Aug 13 1999 - 15:20:47 PDT