Re: cross-platform scenegraph?

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Michael Zyda (zyda++at++acm.org)
Thu, 05 Aug 1999 15:44:44 -0700


Angus,

     Your hostile and unwarranted attack on Michael Jones is pretty out of
line. Those of us who have been "lead-along" by SGI through the OpenGL++ -->
Cosmo3D --> Fahrenheit promises are pretty damn upset.

     If Michael Jones' startup can get us all a cross-platform scenegraph,
then great. We NOW all know it is NEVER going to come out of SGI and we
aren't going to bother to wait anymore.

     Kent Watsen's desire for such a scenegraph is an expression of my
research group's requirement for one. I am sure we are not alone.

     Michael Zyda

----------
>From: Angus Dorbie <dorbie++at++sgi.com>
>To: "Michael T. Jones" <mtj++at++intrinsic.com>, Kent Watsen <kent++at++watsen.net>,
bamboo-announce++at++watsen.net, vreg++at++corp.sgi.com, info-performer++at++sgi.com
>Subject: Re: cross-platform scenegraph?
>Date: Thu, Aug 5, 1999, 3:30 PM
>

> Oops, I never meant to "reply all".
>
> Cheers,Angus.
>
> Angus Dorbie wrote:
>>
>> Michael,
>>
>> info-performer isn't your playground or your forum to plug your own
>> products.
>>
>> If everyone did this, this group would be awash with bullshit.
>>
>> Just because you once worked on Performer does not give you special
>> privilege to promulgate your personal agenda here. You're welcome to
>> start your own group and do what you like on there so why don't you?
>> People don't subscribe to info-performer to hear about Intrinsic's
>> business plan. If you want to help the performer community then great,
>> but the only times I've seen you post recently that clearly hasn't been
>> your objective and I'm sick of it.
>>
>> If you want to discuss Intrinsic here then there's sure plenty to
>> discuss, but I guarantee that it won't all be roses if you persist.
>>
>> Cheers,Angus.
>>
>> "Michael T. Jones" wrote:
>> >
>> > At 10:45 AM 8/5/99 -0700, Kent Watsen wrote:
>> > >This really is a question for you all. What are your groups
>> > >doing about all this? How come now one is talking? Is my
>> > >group the only one that feels abandoned?
>> >
>> > Kent:
>> >
>> > I think that you stated the situation very clearly. Hardware vendors
>> > typically develop software for the benefit of their own products at the
>> > expense of their competitors, and software companies usually support only
>> > what is common among the various hardware vendors at the expense of
>> > innovation. Technically however, the choice need not be only between the
>> > closed and the common. We find that it is possible to build something that
>> > is both widely portable and close to the metal -- benefiting both
>> > application developers and hardware vendors. In fact, we at Intrinsic
>> > Graphics have addressed this very problem as part of our larger mission to
>> > enable efficient obsolescence-proof applications and content that are
>> > portable with at most a recompile across a very broad range of hardware
>> > from image generators and workstations down to game consoles and cable
>> > set-top boxes. I'll be speaking on this topic at Wes Bethel's "Scene Graph
>> > APIs: Wired or Tired?" SIGGRAPH panel (Thursday, August 12th from 10:30am
>> > to 12:15pm) along with SGI's Sharon Clay and several others who have scene
>> > graph development experience. Hope that you (and those on these mailing
>> > lists) attend the panel and raise your questions. These are interesting
>> > issues for the panel to address.
>> >
>> > Michael T. Jones
>> > CTO
>> > Intrinsic Graphics
>> > www.intrinsic.com
>> >
>> > ----------
>> > Michael T. Jones - <mailto:mtj++at++intrinsic.com>mtj++at++intrinsic.com -
>> > <http://www.intrinsic.com/>Intrinsic Graphics Inc. - (650) 210-9933x13
>> > A frog in a well says "The sky is as big as the mouth of my
well"
>> > -----------------------------------------------------------------------
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>> > Submissions: info-performer++at++sgi.com
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>>
>> --
>> Never express yourself more clearly than you think.
>> Neils Bohr
>> Read this:
>> http://www.vcnet.com/bms/features/3d.html
>>
>> For advanced 3D graphics Performer + OpenGL based examples and tutors:
>> http://www.dorbie.com/
>> -----------------------------------------------------------------------
>> List Archives, FAQ, FTP: http://www.sgi.com/software/performer/
>> Submissions: info-performer++at++sgi.com
>> Admin. requests: info-performer-request++at++sgi.com
>
> --
> Never express yourself more clearly than you think.
> Neils Bohr
> Read this:
> http://www.vcnet.com/bms/features/3d.html
>
> For advanced 3D graphics Performer + OpenGL based examples and tutors:
> http://www.dorbie.com/
>


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