Re: path in scene graph

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Angus Dorbie (dorbie++at++sgi.com)
Fri, 30 Jul 1999 19:54:40 -0700


Kevin Curry wrote:
>
> Hi:
>
> We are using pfPrint to print the scene graph after we exit and we are
> at a bit of a loss as to what the "path:" is trying to tell us. Our
> call is like this:
> pfPrint(scene, PFTRAV_SELF | PFTRAV_DESCEND, PFPRINT_VB_INFO, out);
> And we get *huge* paths in the output file. Is what follows "path:" the
> PFPATH for that node, or does pfPrint just list everywhere it traversed
> before hitting that node?
>

Path is the path through the graph to that node, it is usefull to
determine which copy of a single node you have reached if it exists
multiple times in the graph. It is not everything, just the immediate
ancestors of the specified node.

> Also, are there any known bugs with pfPrint (especially with big scene
> graphs)?
>

BUGS
     pfPrint is not yet implemented for pfGeoStates and other state
     structures, and is not implemented for pfPaths or pfLists.

These structures will not be found in a scene graph (except state).

Do you have a specific problem?

Cheers,Angus.

-- 
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                                       Neils Bohr 
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