Angus Dorbie (dorbie++at++sgi.com)
Fri, 30 Jul 1999 19:54:40 -0700
Path is the path through the graph to that node, it is usefull to
determine which copy of a single node you have reached if it exists
multiple times in the graph. It is not everything, just the immediate
ancestors of the specified node.
> Also, are there any known bugs with pfPrint (especially with big scene
> graphs)?
>
BUGS
pfPrint is not yet implemented for pfGeoStates and other state
structures, and is not implemented for pfPaths or pfLists.
These structures will not be found in a scene graph (except state).
Do you have a specific problem?
Cheers,Angus.
--
Never express yourself more clearly than you think.
Neils Bohr
Read this:
http://www.vcnet.com/bms/features/3d.html
For advanced 3D graphics Performer + OpenGL based examples and tutors:
http://www.dorbie.com/
This archive was generated by hypermail 2.0b2 on Fri Jul 30 1999 - 19:54:47 PDT