Angus Dorbie (dorbie++at++sgi.com)
Fri, 30 Jul 1999 13:10:22 -0700
Cheers,Angus.
Scott Herod wrote:
>
> Is it reasonable to believe that the truncation of illumination
> values occurs differently on different hardware in OpenGL/Performer?
>
> One of our demo artist recently showed me an example of two
> scenes which look significantly different on an MXE OCTANE and
> ONYX IR. Based on values of colors and lights that she had set
> I can only guess that on the MXE illumination is essentially
> computed as I = MIN( Light_Color * Object_Color, 1 ) while on
> the IR illumination is I = MIN( Light_Color, 1) * MIN( Object_Color, 1).
>
> Is that possible?
>
> Thanks,
>
> Scott Herod
> scott++at++evt.com
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--
Never express yourself more clearly than you think.
Neils Bohr
Read this:
http://www.vcnet.com/bms/features/3d.html
For advanced 3D graphics Performer + OpenGL based examples and tutors:
http://www.dorbie.com/
This archive was generated by hypermail 2.0b2 on Fri Jul 30 1999 - 13:10:29 PDT