Angus Dorbie (dorbie++at++sgi.com)
Thu, 22 Jul 1999 17:12:18 -0700
You could signal back to the application from a draw callback to tell it
when it has started if you really need this.
CHeers,Angus.
> I have a problem with the app I am working on. It is multi process, and
> I am shelling out a movement process for 1-N objects specified at run
> time. The processes are communicating perfectly through shared
> memory. The problem is for small numbers of N the movements are
> completed before the Draw process fully initializes. Is there a way to
> detect when the draw process has initialized, so I can then begin the
> movements?
>
--
Never express yourself more clearly than you think.
Neils Bohr
Read this:
http://www.vcnet.com/bms/features/3d.html
For advanced 3D graphics Performer + OpenGL based examples and tutors:
http://www.dorbie.com/
This archive was generated by hypermail 2.0b2 on Thu Jul 22 1999 - 17:12:24 PDT