Re: Pthreads and Cliptextures

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Phil Keslin (philk++at++cthulhu.engr.sgi.com)
Wed, 21 Jul 1999 11:10:22 -0700


First of all, pthreads and sproc are incompatible. So linking with
libpthread precludes the use of sproc. There are some instances where
libpf uses sproc. Specifically, ASD paging (I think) and cliptexture
queue/sort threads. If you use either of these features then you cannot
use pthreads in your application.

- Phil

Joe Nemethy wrote:
>
> Marc Erich Latoschik wrote:
> >
> > On Tue, Jun 30, 1998 at 12:07:12AM -0400, Zdenko Turek wrote:
> > > Hello,
> > >
> > > Has anyone come accross any problems with using pthreads and
> > > cliptextures.
> > > I keep running into probems when linking the pthread library with my
> > > app that
> > > uses cliptextures. Any info would be helpful. Thanks.
> >
> > check out the archieve, i started a long thread about pthread and
> > performer some weeks (month;) ago, there shoul be the answer, even if you
> > might not like it ;)
>
> I had a similar problems with cliptextures and pthreads. I had to
> link without pthreads to avoid any conflicts between the sproc'd queue
> sort process and pthreads. This was running IRIX 6.4, 7.2 C++ compiler
> on an Onyx2 IR.

-- 
Phil Keslin <philk++at++engr.sgi.com>

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