Angus Dorbie (dorbie++at++sgi.com)
Tue, 13 Jul 1999 15:44:39 -0700
If you use an RGBA12 visual you'll get 12 bits all the way to the
framebuffer but it will go through 8 bit DACs in the DG board. You
really need the digital video out option if you require that precision
all the way through to video.
The lighting result & interpolation of color across a poly (gouraud
shading) has less precision, it is 10 bits so it's worth bearing that in
mind if you intend to use a modulate texture environment.
Cheers,Angus.
Dave Sullivan wrote:
>
> Hello--
>
> I was wondering if anyone had any knowledge on whether or not
> performer/sgi supports 12 bit textures.
>
> If I use an object that has a 12 bit texture applied to it, will it be
> dropped to 8 bits before processing occurs.
>
> If performer/sgi does not support 12 bit textures is there some kind of
> work around???
>
> Thanks....Dave
>
> --
> ************************************************************************
> Dave Sullivan--Visual Modeling Engineer SAIC--FT. Belvoir
> Voice: (703)-704-2722 Army Night Vision Labs
> Fax: (703)-704-1125
> Email: dsulliva++at++nvl.army.mil
> ************************************************************************
>
> -----------------------------------------------------------------------
> List Archives, FAQ, FTP: http://www.sgi.com/software/performer/
> Submissions: info-performer++at++sgi.com
> Admin. requests: info-performer-request++at++sgi.com
-- For years now, whenever NT has been proven to have some debilitating weakness we've heard from MS advocates that NT would catch up, there was just an incredible faith in this OS and Microsoft's ability to somehow get there. With the recent results of the Linux vs NT serving benchmark that same attitude can be seen in the Linux community. The Linux folks aren't too worried, "Sure the single threaded IP stack was slow but it'll be fixed in the next release.", it's eerily familiar but I have confidence in the Linux community's ability to remedy problems and I don't groan in pain as I used to when Microsoft made similar claims.For advanced 3D graphics Performer + OpenGL based examples and tutors: http://www.dorbie.com/
This archive was generated by hypermail 2.0b2 on Tue Jul 13 1999 - 15:44:42 PDT