Erik Brisson (ebrisson++at++tonka.bu.edu)
Wed, 7 Jul 1999 16:28:16 -0400 (EDT)
I am trying to create images on the fly and load them as textures,
basically repeating the following in my app process:
pfTexImage(tex, im, nc, sx, sy, sz);
pfLoadTex(tex);
This works when using a single process but not when using multiple processes.
In the latter case I get a pfDirtCheck error:
PF Fatal/SysErr: _pfDirtCheck: pfRealloc of 0 bytes returned NULL.
Does pfLoadTex have to be called in a particular process (rather than the app
process)? Or is there some object which I need to be explicitly allocating
from shared memory which is not obvious (to me)?
Thanks for your suggestions (or code which does what I am trying to do, as
opposed to using pfTexLists, etc.)
Erik
This archive was generated by hypermail 2.0b2 on Wed Jul 07 1999 - 13:28:25 PDT