WRVO (WRVO++at++chevron.com)
Tue, 6 Jul 1999 12:23:52 -0700
Without overlap, I know that a texture coordinate of 0.0 corresponds to
texel coordinate of 0 and texture coordinate of 1.0 corresponds to texel
coordinate n-1 (where n is the size of the corresponding dimension). What I
want to know is how overlap is taken into account when the hardware is
converting the texel data to raster data and which texels would be accessed.
Thanks,
William R Volz - Senior Research Geophysicist
Chevron Petroleum Technology
Voice: 281-596-2059 Fax: 281-596-3009
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