Sylvain Mayer (mayer++at++cae.ca)
Tue, 22 Jun 1999 16:26:54 -0400
> Hi,
>
> Now to my question.
>
> I need the text identifying each pfNode to be different depending on which pfChan the scene is viewed from. I know how to pass use pass through data but don't know how to tell a pfNode which pfChan it is viewed from. How can I do this?
If you write in C++, I suggest you derive your own channel class from pfChannel and implement whatever function call in your new class to identify a channel (eg. a name or an Id).
Another simple approach would be to put this information (name or Id) into the user data for each channel. You can then verify which channel you're rendering to at run-time by getting back the channel's user data.
Sylvain
-- Sylvain Mayer, 3D Graphics Developer Graphics Simulation Technology Display Eng. & Special Projects CAE Electronics Ltd. (http://www.cae.ca) mailto:mayer++at++cae.ca Tel: (514) 341-6780 Ext: 3065 Fax: (514) 734-5618
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