Re: dynamic shadow casting
MLM Veraart (Veraart++at++fel.tno.nl)
Fri, 18 Jun 1999 15:20:03 +0200
Sylvain Mayer wrote:
>
> Javier Abadia Miranda wrote:
>
> > Hello:
> >
> > We are trying to use dynamic pfLSource shadows, but frame
> > rate drops because of multiple rendenring passes.
> >
> > For our application, there is only one object that casts
> > shadows over a complex scenario.
> >
> > Is there any way to select which objects get rendered in
> > shadow map generation pass, so that we can reduce overhead
> > somewhat?
>
> Did you try using multiple pfScene? You can include a minimum of objects in the
> scene from which you generate the shadow map.
>
> Just a thought... Sylvain
>
Another thought.
Did you try to adjust the near and far planes of the shadow frustum to
only include the objects that cast shadows?
Mario Veraart
This archive was generated by hypermail 2.0b2
on Fri Jun 18 1999 - 06:18:03 PDT