Re: dynamic shadow casting

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MLM Veraart (Veraart++at++fel.tno.nl)
Fri, 18 Jun 1999 15:20:03 +0200


Sylvain Mayer wrote:
>
> Javier Abadia Miranda wrote:
>
> > Hello:
> >
> > We are trying to use dynamic pfLSource shadows, but frame
> > rate drops because of multiple rendenring passes.
> >
> > For our application, there is only one object that casts
> > shadows over a complex scenario.
> >
> > Is there any way to select which objects get rendered in
> > shadow map generation pass, so that we can reduce overhead
> > somewhat?
>
> Did you try using multiple pfScene? You can include a minimum of objects in the
> scene from which you generate the shadow map.
>
> Just a thought... Sylvain
>

Another thought.
Did you try to adjust the near and far planes of the shadow frustum to
only include the objects that cast shadows?

Mario Veraart


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