Devrim Erdem (devrim++at++infotron-tr.com)
Mon, 14 Jun 1999 19:12:06 +0300
I can not think of the distortions you mentioned since this is my first VR app
using large FOV. A frog in a well says "The sky is as big as the mouth of my well".
AFAIK, I shall expect a distortion when horizontal FOV exceed sth like 60. I was told
in a Vega training that this is because of the difference between a rectangle and
pie slice. The solution was to use 2 channels instead of one. Now I wonder if the
can be guessed correctly to prevent motion sickness or other problems.
Secondly, which one of the distortions you mentioned is most likely to appear ?
Devrim Erdem
This archive was generated by hypermail 2.0b2 on Mon Jun 14 1999 - 09:32:57 PDT