Sylvain Mayer (mayer++at++cae.ca)
Fri, 11 Jun 1999 11:42:01 -0400
> Hello:
>
> We are trying to use dynamic pfLSource shadows, but frame
> rate drops because of multiple rendenring passes.
>
> For our application, there is only one object that casts
> shadows over a complex scenario.
>
> Is there any way to select which objects get rendered in
> shadow map generation pass, so that we can reduce overhead
> somewhat?
Did you try using multiple pfScene? You can include a minimum of objects in the
scene from which you generate the shadow map.
Just a thought... Sylvain
-- Sylvain Mayer, 3D Graphics Developer Graphics Simulation Technology Display Eng. & Special Projects CAE Electronics Ltd. (http://www.cae.ca) mailto:mayer++at++cae.ca Tel: (514) 341-6780 Ext: 3065 Fax: (514) 734-5618
This archive was generated by hypermail 2.0b2 on Fri Jun 11 1999 - 08:43:51 PDT