Re: dynamic shadow casting

New Message Reply Date view Thread view Subject view Author view

Sylvain Mayer (mayer++at++cae.ca)
Fri, 11 Jun 1999 11:42:01 -0400


Javier Abadia Miranda wrote:

> Hello:
>
> We are trying to use dynamic pfLSource shadows, but frame
> rate drops because of multiple rendenring passes.
>
> For our application, there is only one object that casts
> shadows over a complex scenario.
>
> Is there any way to select which objects get rendered in
> shadow map generation pass, so that we can reduce overhead
> somewhat?

Did you try using multiple pfScene? You can include a minimum of objects in the
scene from which you generate the shadow map.

Just a thought... Sylvain

--
Sylvain Mayer, 3D Graphics Developer
Graphics Simulation Technology
Display Eng. & Special Projects
CAE Electronics Ltd. (http://www.cae.ca)
mailto:mayer++at++cae.ca
Tel: (514) 341-6780    Ext: 3065
Fax: (514) 734-5618

New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2.0b2 on Fri Jun 11 1999 - 08:43:51 PDT

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.