dynamic shadow casting

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Javier Abadia Miranda (jabadia++at++sfe.indra.es)
Fri, 11 Jun 1999 13:34:08 +0200


Hello:

We are trying to use dynamic pfLSource shadows, but frame
rate drops because of multiple rendenring passes.

For our application, there is only one object that casts
shadows over a complex scenario.

Is there any way to select which objects get rendered in
shadow map generation pass, so that we can reduce overhead
somewhat?

(the shadow casting object is moving, so shadow map must
be recalculated each frame)

Suggestions about other approaches will be welcome.
Remember: one single moving object casting shadows
over a complex scenario.

Thank you in advance.

-- 
Javier Abadia Miranda    /            Ingeniero en Informatica
MADRID (SPAIN)          /  Especialista en Informatica Grafica

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