Re: for help about large texture

New Message Reply Date view Thread view Subject view Author view

Stephen Maher (maher++at++emsh.gsfc.nasa.gov)
Sat, 5 Jun 1999 12:02:49 -0400


On Sat, Jun 06, 1998 at 08:58:32AM +0800, ldz wrote:
> We are developing VR software using large texture
> about 2G, Can anyone give me some good suggestions?
>

Cliptexturing in Performer supports very large textures. See

http://www.sgi.com/software/performer/presentations/clipmap_intro.pdf

Steve

-- 
stephen.maher++at++gsfc.nasa.gov (301) 286-3368  fax:(301) 286-1776
http://holodeck.gsfc.nasa.gov/vr/vr.html
NASA Goddard Space Flight Center

New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2.0b2 on Sat Jun 05 1999 - 09:04:00 PDT

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.