Re: info-performer May 29 1999

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Slimane Merzouk (Slimane.Merzouk++at++insightvision.com)
Mon, 31 May 1999 14:25:41 +0200


> From: Devrim Erdem <devrim++at++infotron-tr.com>
> Date: Sat, 29 May 1999 17:46:31 +0300
> Subject: Headlights
>
> Hi pfPeople,
>
> I would like to simulate car headlights in a pf application. I have
> searched thru pf mailing
> list archives but I could not find a message that describes the methods.
>
> So far I know,
> 1 Vega light lobes
> 2 Projected texture
> 3 ...
>
> Any ideas about how these methods work would be appreciated,
>
> thanks,
>
> devrim erdem.
>
> ******************************************************************************
Hi devrim,
you could find information about projective texture in :
Segal, Korobkin, van Widenfelt, Foran, and Haeberli
** "Fast Shadows and Lighting Effects Using Texture Mapping", SIGGRAPH
'92)

or follow this link :
http://www.sgi.com/software/opengl/kitchen/texture/index.html
and then click on "Texturing Techniques "
to view a showcase-like presentation on "Projective texture".

        Slimane Merzouk
                slimane++at++insightvision.com


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