Robert Stein (rstein++at++ncsa.uiuc.edu)
Mon, 24 May 1999 13:09:50 -0500
I have an application that draws large areas of adaptive terrain, and I'm
interested in optimizing the drawing speed. We are currently using
triangle strips to represent the terrain, I would like to know is there an
optimum number of triangles per tristrip that would the best drawing
performance. Do non-indexed tristrips draw faster than indexed? Also is
there a similar optimum for the number of tristrip primitives per geoset?
I typically develop on an Octane with EMXI graphics, and run on an Onyx
with multiple IR boards... I don't know if these numbers vary with
chipsets... Thanks in advance for your help...
Sincerely,
Robert Stein
Robert J. Stein
National Center For Supercomputing Applications
405 N. Matthews, Urbana, IL
(217) 244-7584
rstein++at++ncsa.uiuc.edu
This archive was generated by hypermail 2.0b2 on Mon May 24 1999 - 11:09:57 PDT