Re: Vertices not moving on Onyx

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c.mottram (ucftchr++at++ucl.ac.uk)
Mon, 24 May 1999 18:55:04 +0100


Checking it out, the scene loader is basically perfly.C with some bits added
to add my own data to each object, the call
if(PackedAttrFormat)
{
        pfuTravCreatePackedAttrs(scene, PackedAttrFormat, 0x0);
}
is pretty definately not made, assuming that is, that this is the bit which
would pack the arrays.
The object files are Inventor files,
the only other thing I do is add a node above each object to move them around.
Copies I make of the objects while they're moving, show the distortion I
would have expected, but are again static.

cheers & tanks Chiron

At 09:56 AM 5/24/99 -0700, you wrote:
>Did you compile your geometry to display lists, or perhaps traverse it
>to packed arrays so that your original data representation is not the
>one being drawn?
>
>Cheers,ANgus.
>
>
>c.mottram wrote:
>>
>> Hi, just wondering whether anyone else has had this problem, I have some
>> code to squidge objects depending on some function and the position of each
>> of the vertices, now I never had any problems with this until my latest
>> upgrade to IRIX 6.5.3.
>> Now I have anomolous situation where the code works perfectly on an O2, it
>> works fine too when I am remotely logged on to the Onyx but am displaying on
>> an O2, but if I am on the Onyx and using the Onyx's own graphics, the
>> objects stay the same shape.
>> Is there a function I have to call to tell the Onyx's graphics that the
>> geometry has changed?
>>
>> thanks in advance Chiron
>> VRCentre
>> UCL
>> London
>>
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>
>--
>"Microsoft's system was like a forest that hadn't had a controlled
> burn in decades, just waiting for one person with a match to turn
> it into a disaster. Melissa was Microsoft's fault. They left their
> system wide open to this sort of abuse, they knew it could happen
> and did nothing." -- Bruce Perens
>
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>http://www.dorbie.com/
>
>


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