Angus Dorbie (dorbie++at++sgi.com)
Thu, 20 May 1999 11:00:10 -0700
Yes, the only potential problem (apart from state information which you
should try to use pfState to manage or push & pop) is that the node you
callback around may be culled. Apart from this you need to remember that
the modelview for the node in the scenegraph will be on the stach when
you draw, and z is up, not y. The bound sphere of the callback node
should cover all the geometry you intend to draw in the callback so it
is culled properly.
Cheers,Angus.
-- "Microsoft's system was like a forest that hadn't had a controlled burn in decades, just waiting for one person with a match to turn it into a disaster. Melissa was Microsoft's fault. They left their system wide open to this sort of abuse, they knew it could happen and did nothing." -- Bruce PerensFor advanced 3D graphics Performer + OpenGL based examples and tutors: http://www.dorbie.com/
This archive was generated by hypermail 2.0b2 on Thu May 20 1999 - 11:00:18 PDT