OpenGL 3D Geometry within Performer

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Dotson, Brian W. (bcd7++at++cdc.gov)
Thu, 20 May 1999 12:40:44 -0400


Hi,

I am trying to take an application that uses OpenGL to draw 3D geometry and
run it within Performer.

I was thinking that I could place the OpenGL drawing code within a draw
callback, but this didn't work. The only examples I have seen are using 2D
OpenGL commands, such as putting text on the screen or a hud.

Is it possible to use 3D OpenGL commands to create a geometry within
performer and visualize the object along with other objects that may have
been loaded from a .flt file?

Thanks in advance,

Brian Dotson
National Institute for Occupational Safety and Health


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