MLM Veraart (Veraart++at++fel.tno.nl)
Tue, 11 May 1999 12:29:29 +0200
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Your problem might be solved by using /usr/gfx/ircombine and make
an output combination of screen areas to channel connectors. And
load this combination. See 'man ircombine' for info.
You can then position the pfWindow or pfChannel at the right place
on the screen and it will be visible on the monitors connected to
the channel 0 and channel 1 connectors
Mario
Michael Haller wrote:
>
> Hi pfAll,
>
> I have an Onyx2 Infinite Reality - with two geometry output devices -
> 2 channels. What I want to have is a program, where I draw a view for
> the left eye on the 1st screen (1st channel) and the view of the scene
> for the right eye on the 2nd screen (2nd channel). It's in fact for
> the left and the right screen of my HMD.
>
> +------> View for the left eye -----> Channel 0 --->
> Screen 0
> Scene ---+
> +------> View for the right eye -----> Channel 1 --->
> Screen 1
>
> In fact, I thought to get this result by taking the
> pfChannel-commands. But it didn't work as I thought.
>
> Does somebody have a short source sample for this problem?
>
> Thanks in advance,
> Mike.
>
> -----------------------------------------------------------
> Michael Haller
>
> FAW - Research Institute for Applied Knowledge Processing
> University Of Linz - A-4040 Linz, Altenbergerstrasse 69
>
> Tel: +43(7236)3343 - 764
> Email: mhaller++at++faw.uni-linz.ac.at
> WWW: http://www.faw.uni-linz.ac.at/
> -----------------------------------------------------------
This archive was generated by hypermail 2.0b2 on Tue May 11 1999 - 03:27:59 PDT