Angus Dorbie (dorbie++at++sgi.com)
Thu, 06 May 1999 11:58:46 -0700
Perhaps you have some axes mixed up in the quaternion. Remember that in
the Performer vector representation +z is up, +y is forward and +x is
starboard.
This means that roll is about y, pitch is about x and heading is about
z.
You might want to check out this site I spotted on opengl.org today:
http://www.xs4all.nl/~stolk/hq/
I haven't read it in detail. Remember that in OpenGL +y is up and -z is
forward.
Cheers,Angus.
-- "Microsoft's system was like a forest that hadn't had a controlled burn in decades, just waiting for one person with a match to turn it into a disaster. Melissa was Microsoft's fault. They left their system wide open to this sort of abuse, they knew it could happen and did nothing." -- Bruce PerensFor advanced 3D graphics Performer + OpenGL based examples and tutors: http://www.dorbie.com/
This archive was generated by hypermail 2.0b2 on Thu May 06 1999 - 11:58:51 PDT