MLM Veraart (Veraart++at++fel.tno.nl)
Tue, 04 May 1999 15:32:23 +0200
The time taken between pfSync() and pfFrame() should be short.
Otherwise you will 'lose' a frame. What is meant with critical is the
stuff like setting the viewpoint based on the lastest info of controls.
The intersection stuff should be done after pfFrame and before pfSync to
make use of the multiprocess nature of performer. Calculate the
intersections while a new frame is being calculated. Or you can make an
ISECT process and let it calc the intersections in a totally frame
independant way.
Mario
This archive was generated by hypermail 2.0b2 on Tue May 04 1999 - 06:31:03 PDT