texture source

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perf gronnen (gronnen++at++hotmail.com)
Mon, 03 May 1999 10:52:56 GMT


Hello all

We are using divo video in our app, and get the pointer to dmbuffer,
after the video grabbing. Then we call to pfTexLoad to
load that pointer into the texture.

What should I put in the PFTEX_LOAD_SOURCE field of the texture when
calling to pfTexLoadMode ? is it a PFTEX_SOURCE_VIDEO, or PFTEX_SOURCE_IMAGE
or PFTEX_SOURCE_DMVIDEO or PFTEX_SOURCE_DMBUF ? what is the diff between
those ones ?

The man page does not tell when to use each of those ones, and
when the given buffer is considered as video buffer or image buffer.

Thanks

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