Re: Large Area Database

New Message Reply Date view Thread view Subject view Author view

MLM Veraart (Veraart++at++fel.tno.nl)
Mon, 26 Apr 1999 14:59:13 +0200


Devrim Erdem wrote:
>
> Hi,
>
> I have a huge terrain database where I position
> tanks and aircrafts. The usual x and y are values
> like 300000. As I shall expect , there are jittering
> effects. Especially planting tanks using isectors cause
> really bad jitter effect.
>
> How can avoid these effects ?

You have to move the viewer to the origin and translate the terrain
the same amount. Al calculations should be done in double and the
results put in the performer structures (float). There is a mail in the
archives describing this principle. I think it was Rob Jenkins who
wrote it. It should be in the 1996/1997 archives.

Mario
>
> thanks,
> --
> /*===============================================
> M. Devrim Erdem devrim++at++infotron-tr.com
> Chief Engineer
> Simulation & Software Development
> info(+)TRON, Turkey
> http://www.infotron-tr.com
> http://abone.turk.net/mderdem
> ===============================================*/


New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2.0b2 on Mon Apr 26 1999 - 05:58:06 PDT

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.