Scott Herod (herod++at++aspen.evt.com)
Fri, 23 Apr 1999 16:04:31 -0600
Scott Herod
scott++at++evt.com
P.S. I wish I had been aware of the fltSharedPalette last
week. We call in model loaders at run time from a dso
which makes it rather hard to account for every possible
loader configuration. In addition it would require us
to link in every possible loader.
Angus Dorbie wrote:
>
> This still won't do it, it's the gl handles you need to delete from the
> draw process. Just deleting the pfTexture will not free the gl memory.
>
> This is the problem most people run into. I've been told it's not a bug,
> it's a deliberately designed that way because an application may attempt
> to use that handle after a texture is deleted.
>
> I personally think it would be reasonable for Performer to delete this
> handle. It's tricky for an application to delete it otherwise.
>
> Feedback on this design issue would be appreciated.
>
> Cheers,Angus.
>
This archive was generated by hypermail 2.0b2 on Fri Apr 23 1999 - 15:04:38 PDT